func uniquePathsWithObstacles(obstacleGrid [][]int) int {
n, m := len(obstacleGrid), len(obstacleGrid[0])
if obstacleGrid[0][0] == 1 {
return 0
}
dp := make([][]int, n)
for i := 0; i < n; i++ {
dp[i] = make([]int, m)
}
dp[0][0] = 1
for i := 1; i < n; i++ {
if obstacleGrid[i][0] == 1 {
break
}
dp[i][0] = dp[i-1][0]
}
for j := 1; j < m; j++ {
if obstacleGrid[0][j] == 1 {
break
}
dp[0][j] = dp[0][j-1]
}
for i := 1; i < n; i++ {
for j := 1; j < m; j++ {
if obstacleGrid[i][j] == 0 {
dp[i][j] = dp[i-1][j] + dp[i][j-1]
}
}
}
return dp[n-1][m-1]
}